Research on Interactive  Space Design

Researched the innovation of integrating physical and virtual space designs, enriching physical spaces with digital content, and materializing digital experience with physical interaction; and introduced the application of Gestalt cognitive psychology to address the incoherence of interactive media and build an active immersive experience mode. Related papers are published in core periodical journals and conference proceedings. 

Danqing Shi. (2011) Towards a narrative-oriented approach in media architecture design. In Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice (RDURP '11). ACM, New York, NY, USA, 25–32.  

Danqing Shi. (2013) New Applications of Cellphones – Digital Upgrading of Museums Based on Mobile Terminals, Art & Design, 2013, Issue 1, pp. 33-36 

Danqing Shi. (2014) Carrying and Conveying Culture in the Digital Display Combining Virtuality and Physicality”  In Proceedings of the 3rd International Conference on Interaction Design, September 2014, pp. 234-236 

Danqing Shi. (2015) The Design that Combines Virtuality and Physicality in Thematic Exhibitions under the Condition of Digital Media, Packaging Engineering, April 2015, Vol. 36, Issue 8, pp. 22-25

Wei Ma, Qiuyuan Wang, Danqing Shi, Shuo Liu, Congxin Cheng, Qingyuan Shi, Qiong Li, Tong Li, and Yingqing Xu. (2018) Walking into ancient paintings with virtual candles. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST '18). ACM, New York, NY, USA, Article 135, 1–2.  

Ke Fang, Danqing Shi, Yunzi Qian, Yin Li, Junjie Yu;(2019) The Collider.  Leonardo 2019; 52 (2): 177–178. 

Wang, N., Li, J., Shi, Q., Shi, D., Mi, H. (2019). Encourage Self-exploration Through an Interactive Chinese Scroll Painting Design. HCI in Games. HCII 2019. Lecture Notes in Computer Science, vol 11595. Springer, Cham.  

Danqing Shi. (2020) Gestalt Design of Large-Scale Low-Density New Media Space, Journal of Computer-Aided Design & Computer Graphics (core journal, EI indexed), 2020, Vol. 32, Issue 7, pp. 1192-1198 

Research on New Media Art-Based Interdisciplinary Studies

Proposed the interdisciplinary teaching and research method of combining virtual design and computational thinking, summarized the experience in interdisciplinary creation of new media art, and published papers on national and international core periodicals and academic conferences of both art and science.

Danqing Shi; 2010 Cinderella Lunar Mission: Everyone Has a Chance to Set Foot on the Moon. Leonardo 2010; 43 (3): 218–222.

Zhilong Luan, Danqing Shi, 2017 Nonlinear Narrative Expanded in Multiple Dimensions – Experiential Narrative Design in the New Media Era”, Art & Design, April 2017, pp. 30-33. 

Xu, S., Zhu, Y., Yang, C., Shi, D. (2019). “Naughty AlphaGo”: Transforming the Game of Computer Go into an Emotional Tangible Playground. HCI in Games. HCII 2019. Lecture Notes in Computer Science(), vol 11595. Springer

Li, X., Shi, D., Wang, S. (2019). Benevolent Deception in Exergame Design. In: Fang, X. (eds) HCI in Games. HCII 2019. Lecture Notes in Computer Science, vol 11595. Springer 

Qiuyu Lu, Danqing Shi, Yingqing Xu, and Haipeng Mi. 2020. MetaLife: Interactive Installation Based on Liquid Metal Deformable Interfaces. In Extended Abstracts of the 2020 CHI Conference (CHI EA '20). ACM, New York, NY, USA, 1–4.  

Danqing Shi, Zhigang Wang, Yingqing Xu, Zhiyong Fu, 2019 Information Art Design: at the ‘Critical Point’ of the Integration of Art and Science, Art & Design, 2019, Issue 9, pp. 50-54

Danqing Shi, Yun Hong, Xiang Li, 2022 The Artistic Expression of Ecological Data as an Extension of Human Perception The 2022 Science and Art Symposium Proceedings, December 2022,

Danqing Shi; 2023 Exploration of Interdisciplinary Courses under the Theme of Space Experience, Art & Design, 2023, Issue 2